sexta-feira, 16 de novembro de 2018

The dragon flies!

This is a tutorial for Jomo Dragon avatar Mod!

This tutorial should work for both male and female dragon avatars. They both have faces created to avoid texture clipping ( one texture over another fighting to show) and gaps when the customer decide to change the original shape values. Once Jomo doesn´t have an applier, this tutorial was designed to help you have a smothy and happy modding time experience.

Click the pictures to enlarge them if needed.
Remember to drop your avatar parts on ground. No- transfer textures don´t usually apply over worn parts.

And please do not hesitate to contact me if you have any further questions:

Jomo Dragon avatars Texture template, areas.

 some pieces have different faces,please pay attention to those details in order to have a perfect reskin work :) the colors show the different textures places.

Limbs have torso face for both arms,.. and..

 and belly. from Waist to legs you use Limbs texture, but there are 2 torso  face near the upper body part.. you have to edit linked parts + select face active to work those.. - Remember to check the face from back  

Male limbs also have faces using torso texture near the upper body edges. 

Crest like scales also go for Torso texture



active liked parts to start working your mod. if you just trow the textures it won´t apply correctly, plus, i didn´t provide the kit with textures for eyes, tongue, lashes... so..make you sure you´re working just the linked part

Torso texture to be applied on crest scales part, back, breast, belly

Limbs texture cover legs, waist, arms.... You see now there are some misplaced textures? That´s our next step to the perfect texture applying work.

Let´s start with the Waist face part. - MAKE SURE YOU HAVE ACTIVED edit liked parts + select face
Select only the waist faces ( check for back part too) - i have tinted them to easy identification


select waist face: apply TORSO texture, and voilá! nice and smothy  texture fitting.
These faces were created to allow a perfect fitting texture work, and to now show any gaps when the customers decide to change the shape values.

Neck line: select front and back nech top faces and apply HEAD texture.

arms to torso link- check both sides

select faces from both arms edges, near the torso, use TORSO texture onto them.


Arms are now ready. when you wear the avatar you won´t see any junction sign, nor clipped texture.

I´ve added horns texture for the default horns.. An extra option in case you don´t like the antlers

for wings just select them as whole and drop the WING texture, same proceduce for tail and male bits.

voilá.

same for tail. the glowy parts from tail and chest should work with the HUD, in case you want to customize their colors

** Please check https://slmod.blogspot.com/2019/02/ohhh-shiny-tattoo-oo.html to learn how to make tattoo layer for jomo dragon.

Hope you enjoy and happy mod!

Tiamat Bingyi, Creator et Creatura

quinta-feira, 28 de dezembro de 2017

Enter the Elephants!

Ready to start your very own elephant mod?
I: Required parts: 

  •  Ravenoid Chubby body ( either sizes), any gender
  • Ravenoid: elephant parts
  • Chinchilla avatar  ( head and muzzle)  or Viss Bunny ( head and muzzle). I have done textures for both kind of avatars
  • Little Poney Free avatar from Aventity



mmmmm Boxes, lots of boxes <3

Drop the parts you´re going to work
This tutorial work for either avatars, and firstly for regular chubby body size:
Pay attention, there are  normal and espcular maps and lots of small pieces.

as previously show, start texturizing parts, remember to use linked parts when you have linked pieces to texturize and different textures for each.
body, Trunk and ears are quite easy, just edit and drop textures on each.
For head im showing first bunny Viss. Eyelids and eyelashes should be moved in order to make things easied to edit.
There´s an extra face on head object, where viss face expressions go. you might want leave it as well.. select skull part and add the texture. If you press ctrl+alt+T you´re going to see the extra face in the avatar´s face.
viss bunny head

press ctrl+alt+T to see invible parts

edit linked parts to move eyelids and eyelashes objects away from head. copy their initial position in order to place them righ back where they were, after texture job.

i usually use a notecard to not loose the values, after this edit the skull ( linked part) and add head texture.
Once you have the head and eyelid with elephant texture, press thebumpiness tab and start adding the normal textures. Those are going to make the parts look rough, as elephant skin. If you dont want to add them its all good. the regular textures have a wrinkled design.

IMPORTANT:  bumpiness and shininess are only visible with SL graphics on high or above (you can change in the preferences window)


after textures, go to bumpiness tab and start adding the normal maps to the pieces.
repeat the process to al parts.


Once you have all parts with their normal  maps, press the shininess tab and  add Specular maps to the parts. this also just work with Graphics on high or above.
Specular gives a shiny aspect to the textures and reinforce the wrinkles effect.

adding normal maps

adding the specular maps, the object gains a more wrinkled aspect

The speculpar maps on shininess tab also have sliders to determine how shiny you want your texture...
you´re free to try it. for my mod i added 80 and 15 for values and a dark green colors. just for fun. Remember to repeat the process to all parts, else the different shininess values might compromise the beauty of your avatar.

II :FOR CHINCHILLA HEAD TEXTURE WORK:

Basically the same thing. select  eyelashes objects and move away from head.
in order to help you with the job.

press ctrl+alt+T to see eyelashes better and move them away from head pieces.

select the cheeck fur , detach them from head. you wont need it. select both sidecheek pieces and press ctrl+shift+L

add the texture.. there are skull, left and right snoput sides and eyes object. do not forget to select them,
Repeat process for normal and specular maps too.

III: shape!

YEah!!!! the eyes!! always them! What should you do? wear chinchilla´s shape ( for chinchilla´s head) or Viss shape ( for Bunny Viss head), to avoid popping and bugged eyes. THIS PROCEDURE just works for regular size mod. for Big chubby mod you are going to have to link eyes to head piece, and resize them to fit on the big body.

PLEASE CHECK http://slmod.blogspot.com.br/2015/04/big-fish.html , the second part of the Blog post, for a tutorial for big bodies mod and linking eyes to heads.

wear the avatar´s shape , pwear eyes and texturized head

this example im using the chinchilla´s head. you can wear the trunk or drop the head again and link the trunk to head piece.. work either way.

a good thing about just adding the trunk over the head, is the possibility to move /place trunk upeturned or downturned.

wear the ravenoid body. Working shape values to adjust body is much easier than working head/eyes shape values to place eyes and head correctly fitting like the original avatar (chinchilla or viss ones)

add the poney legs.Whoa.. they dont fit. It is time to edit them and adjust to make them fit correctly on the avatar


without alphas you can edit and resize the leg pieces to make them fit properly

copy the dimensions values from one leg and paste on th other.. voilá! 2 identical legs.
 after this, wear tail and tusks. I have added extra texture for a circus outfit but since i relly S#@$ at creating 3object,  they´re in the notecard as an extra ( crappy) bonus. Use a clothing layer for tabard.
and here you go, a new circus star is born. :D 

fixing male jomo leopard neck:

Hello again Customers,

This tutorial is quite tricky and might require a bit more of attention from you.
The avatar creator has provided me the solution, yet its not so simple.



If you have this happening to your Jomo leopard avatar ( and i havent noticed it happening on female version, yet) , please take the following steps:
Drop the body on ground again. Remember editing linked part you´re going to find different parts atached. I tinted them in order to make them easier to find:
edit linked parts, upper body and head:

i have tinted head and neck - so far , so good, right?
use your camera and seek for an extra ring placed right between neck and head. Its a ring placed there to avoid body cracks.

this is why you hev the glitchy square. the body was turned invisible to help the explanation. You dont need to turn your body invisible .

using the cam you can reach this piece, its tinted for tutorial´s matters.

That piece has 2 faces, so edit linked parts and have "face" also selected, for the upper face add the head texture, and the lower face upper body texture:

select lower face and add upperbody texture

select upper face and add head texture, similar to the ring you can find on jomo´s werewolf

you have the piece with both faces with head and upper textures.